Topic/drawable (#1052)
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committed by
Bart Louwers
parent
92ce58db86
commit
e7d32a613a
@@ -83,15 +83,6 @@ void RendererBackend::initShaders(gfx::ShaderRegistry& shaders) {
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void main() {
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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switch (gl_VertexID) { // fake it for now
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case 0: gl_Position = vec4(-1.0, -1.0, 1.0, 1.0); break;
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case 1: gl_Position = vec4( 1.0, -1.0, 1.0, 1.0); break;
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case 2: gl_Position = vec4( 1.0, 1.0, 1.0, 1.0); break;
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case 3: gl_Position = vec4(-1.0, 1.0, 1.0, 1.0); break;
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}
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gl_Position = u_matrix * vec4(gl_Position.xy * 8192.0, 0, 1);
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//gl_Position = u_matrix * vec4(a_pos, 0, 1);
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})";
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constexpr auto frag = R"(#version 300 es
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precision highp float;
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