[core] Support fill-extrusion-vertical-gradient
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@@ -7,8 +7,8 @@ namespace mbgl {
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namespace shaders {
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const char* line_pattern::name = "line_pattern";
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const char* line_pattern::vertexSource = source() + 52829;
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const char* line_pattern::fragmentSource = source() + 57905;
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const char* line_pattern::vertexSource = source() + 53433;
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const char* line_pattern::fragmentSource = source() + 58509;
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// Uncompressed source of line_pattern.vertex.glsl:
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/*
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