only change pass parameters if we actually need to
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@@ -27,8 +27,6 @@ void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &
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const int buffer = 4096 * properties.prerenderBuffer;
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// draw the texture on a quad
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depthMask(false);
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useProgram(rasterShader->program);
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rasterShader->setMatrix(matrix);
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rasterShader->setOpacity(1);
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@@ -42,6 +40,4 @@ void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &
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bucket.prerendered->bindTexture();
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coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
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depthMask(true);
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}
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