only change pass parameters if we actually need to

This commit is contained in:
Konstantin Käfer
2014-05-28 09:47:55 +02:00
parent 90d02ae673
commit e304f6629f
4 changed files with 12 additions and 14 deletions

View File

@@ -27,8 +27,6 @@ void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &
const int buffer = 4096 * properties.prerenderBuffer;
// draw the texture on a quad
depthMask(false);
useProgram(rasterShader->program);
rasterShader->setMatrix(matrix);
rasterShader->setOpacity(1);
@@ -42,6 +40,4 @@ void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &
bucket.prerendered->bindTexture();
coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
depthMask(true);
}