Revert "[core] Don't use GL_LINEAR if panning w/o rotation nor pitch"
This reverts commit a70bfd8910.
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@@ -49,7 +49,6 @@ TEST(Annotations, SymbolAnnotation) {
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auto screenBox = ScreenBox { {}, { double(size.width), double(size.height) } };
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auto features = test.map.queryPointAnnotations(screenBox);
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EXPECT_EQ(features.size(), 1u);
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test.checkRendering("point_annotation");
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test.map.setZoom(test.map.getMaxZoom());
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test.checkRendering("point_annotation");
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@@ -58,21 +57,6 @@ TEST(Annotations, SymbolAnnotation) {
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EXPECT_EQ(features.size(), 1u);
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}
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TEST(Annotations, SymbolLinearInterpolation)
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{
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AnnotationTest test;
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test.map.setStyleJSON(util::read_file("test/fixtures/api/empty.json"));
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test.map.addAnnotationIcon("default_marker", namedMarker("default_marker.png"));
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test.map.addAnnotation(SymbolAnnotation { Point<double>(0.15, 0.15), "default_marker" });
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test.checkRendering("point_annotation");
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// Should not trigger GL_LINEAR when binding the symbol shader.
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test.map.setGestureInProgress(true);
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test.map.moveBy({});
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test.checkRendering("point_annotation");
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}
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TEST(Annotations, LineAnnotation) {
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AnnotationTest test;
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