[core] add texture bindings to draw call instead of Context member fn

This commit is contained in:
Konstantin Käfer
2019-03-07 17:50:02 +01:00
parent cb64c380fb
commit e27f330629
50 changed files with 374 additions and 237 deletions

View File

@@ -88,7 +88,6 @@ Values makeValues(const bool isText,
true) ),
uniforms::u_extrude_scale::Value( extrudeScale ),
uniforms::u_texsize::Value( texsize ),
uniforms::u_texture::Value( 0 ),
uniforms::u_fade_change::Value( symbolFadeChange ),
uniforms::u_is_text::Value( isText ),
uniforms::u_camera_to_center_distance::Value( state.getCameraToCenterDistance() ),