[core] add texture bindings to draw call instead of Context member fn
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@@ -88,7 +88,6 @@ Values makeValues(const bool isText,
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true) ),
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uniforms::u_extrude_scale::Value( extrudeScale ),
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uniforms::u_texsize::Value( texsize ),
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uniforms::u_texture::Value( 0 ),
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uniforms::u_fade_change::Value( symbolFadeChange ),
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uniforms::u_is_text::Value( isText ),
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uniforms::u_camera_to_center_distance::Value( state.getCameraToCenterDistance() ),
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