[core] add texture bindings to draw call instead of Context member fn
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@@ -30,7 +30,6 @@ FillPatternProgram::uniformValues(mat4 matrix,
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uniforms::u_texsize::Value( atlasSize ),
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uniforms::u_scale::Value({ {pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale} } ),
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uniforms::u_fade::Value( crossfade.t ),
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uniforms::u_image::Value( 0 ),
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uniforms::u_pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}),
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uniforms::u_pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} )
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};
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