[core] add texture bindings to draw call instead of Context member fn
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@@ -62,7 +62,6 @@ FillExtrusionPatternProgram::uniformValues(mat4 matrix,
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uniforms::u_scale::Value( {{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}} ),
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uniforms::u_texsize::Value( atlasSize ),
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uniforms::u_fade::Value( crossfade.t ),
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uniforms::u_image::Value( 0 ),
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uniforms::u_pixel_coord_upper::Value( std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} ),
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uniforms::u_pixel_coord_lower::Value( std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} ),
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uniforms::u_height_factor::Value( heightFactor ),
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