fix: expose V4 velocity component color binding
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@@ -209,6 +209,17 @@ TEST(ParticleFieldBinding, FailsClosedAndSupportsDirectionAngle) {
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particle::EncodedFieldStore store;
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submit(store, "weather.wind", makeFrame("wind", Base, 1, "0"));
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submit(store, "weather.wind", makeFrame("wind", Base + Hour, 1, "1"));
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const particle::ColorBinding velocityComponent{"weather.wind", {1, 7, particle::FieldComponent::UEast},
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particle::FieldValueClass::VelocityComponent,
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particle::FieldUnitMetersPerSecond};
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const auto velocityProjection = particle::BindingProjectionResolver::resolve(store, velocityComponent, Base);
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ASSERT_TRUE(velocityProjection.accepted());
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EXPECT_EQ(velocityProjection.projection->t0PlaneStorage,
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velocityProjection.projection->t0Frame->planes.front().storage);
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const particle::ColorBinding validity{"weather.wind", {900, 0, particle::FieldComponent::None},
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particle::FieldValueClass::Validity, particle::FieldUnitNone};
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EXPECT_EQ(particle::BindingProjectionResolver::resolve(store, validity, Base).error,
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particle::BindingProjectionError::InvalidBinding);
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EXPECT_EQ(particle::BindingProjectionResolver::resolve(store, color(""), Base).error, particle::BindingProjectionError::InvalidBinding);
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EXPECT_EQ(particle::BindingProjectionResolver::resolve(store, color("missing"), Base).error, particle::BindingProjectionError::FieldSeriesMissing);
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EXPECT_EQ(particle::BindingProjectionResolver::resolve(store, color("weather.wind"), Base + 2 * Hour).error, particle::BindingProjectionError::WindowUnavailable);
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