[core] Refactor wireframe to match JS overdraw mode
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@@ -18,7 +18,7 @@ void Painter::renderRaster(RasterBucket& bucket,
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const RasterPaintProperties& properties = layer.impl->paint;
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if (bucket.hasData()) {
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config.program = rasterShader->getID();
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config.program = isWireframe() ? rasterShader->getOverdrawID() : rasterShader->getID();
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rasterShader->u_matrix = matrix;
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rasterShader->u_buffer = 0;
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rasterShader->u_opacity = properties.rasterOpacity;
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