[core] Refactor wireframe to match JS overdraw mode
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@@ -794,7 +794,7 @@ void Map::cycleDebugOptions() {
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impl->debugOptions = MapDebugOptions::NoDebug;
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#endif // GL_ES_VERSION_2_0
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else if (impl->debugOptions & MapDebugOptions::Collision)
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impl->debugOptions = MapDebugOptions::Collision | MapDebugOptions::Wireframe;
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impl->debugOptions = MapDebugOptions::Wireframe;
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else if (impl->debugOptions & MapDebugOptions::Timestamps)
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impl->debugOptions = impl->debugOptions | MapDebugOptions::Collision;
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else if (impl->debugOptions & MapDebugOptions::ParseStatus)
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