Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason

Conflicts:
	Makefile
	platform/default/headless_view.cpp
	src/mbgl/map/map.cpp
This commit is contained in:
Leith Bade
2014-12-21 15:02:47 +13:00
8 changed files with 277 additions and 175 deletions

View File

@@ -96,6 +96,7 @@ Map::Map(View& view_, FileSource& fileSource_)
view(view_),
#ifndef NDEBUG
mainThread(std::this_thread::get_id()),
mapThread(mainThread),
#endif
transform(view_),
fileSource(fileSource_),
@@ -113,7 +114,7 @@ Map::Map(View& view_, FileSource& fileSource_)
}
Map::~Map() {
if (async) {
if (mode == Mode::Continuous) {
stop();
}
@@ -137,11 +138,11 @@ uv::worker &Map::getWorker() {
void Map::start(bool startPaused) {
assert(std::this_thread::get_id() == mainThread);
assert(!async);
assert(mode == Mode::None);
// When starting map rendering in another thread, we perform async/continuously
// updated rendering. Only in these cases, we attach the async handlers.
async = true;
mode = Mode::Continuous;
// Reset the flag.
isStopped = false;
@@ -212,7 +213,7 @@ void Map::start(bool startPaused) {
void Map::stop(std::function<void ()> callback) {
assert(std::this_thread::get_id() == mainThread);
assert(mainThread != mapThread);
assert(async);
assert(mode == Mode::Continuous);
asyncTerminate->send();
@@ -234,12 +235,12 @@ void Map::stop(std::function<void ()> callback) {
// already finished executing.
thread.join();
async = false;
mode = Mode::None;
}
void Map::pause(bool waitForPause) {
assert(std::this_thread::get_id() == mainThread);
assert(async);
assert(mode == Mode::Continuous);
mutexRun.lock();
pausing = true;
mutexRun.unlock();
@@ -257,7 +258,7 @@ void Map::pause(bool waitForPause) {
void Map::resume() {
assert(std::this_thread::get_id() == mainThread);
assert(async);
assert(mode == Mode::Continuous);
mutexRun.lock();
pausing = false;
@@ -270,21 +271,22 @@ void Map::run() {
COFFEE_TRY() {
#endif
if (mode == Mode::None) {
#ifndef NDEBUG
if (!async) {
mapThread = mainThread;
}
#endif
mode = Mode::Static;
}
assert(std::this_thread::get_id() == mapThread);
if (async) {
if (mode == Mode::Continuous) {
checkForPause();
}
setup();
prepare();
if (async) {
if (mode == Mode::Continuous) {
terminating = false;
while(!terminating) {
uv_run(**loop, UV_RUN_DEFAULT);
@@ -299,11 +301,13 @@ void Map::run() {
// If the map rendering wasn't started asynchronously, we perform one render
// *after* all events have been processed.
if (!async) {
if (mode == Mode::Static) {
render();
#ifndef NDEBUG
mapThread = std::thread::id();
#endif
mode = Mode::None;
fileSource.clearLoop();
}
#ifdef __ANDROID__
} COFFEE_CATCH() {
@@ -334,9 +338,12 @@ void Map::checkForPause() {
}
void Map::rerender() {
// We only send render events if we want to continuously update the map
// (== async rendering).
if (async) {
if (mode == Mode::Static) {
prepare();
} else if (mode == Mode::Continuous) {
// We only send render events if we want to continuously update the map
// (== async rendering).
assert(asyncRender);
asyncRender->send();
}
}
@@ -373,7 +380,7 @@ void Map::setStyleURL(const std::string &url) {
// TODO: Make threadsafe.
styleURL = url;
if (async) {
if (mode == Mode::Continuous) {
stop();
start();
}

View File

@@ -5,8 +5,9 @@
#include <mbgl/platform/platform.hpp>
#include <cstring>
#include <cstdlib>
#include <cassert>
#include <iostream>
#include <fstream>
using namespace mbgl;
@@ -25,35 +26,26 @@ Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSo
// Load binary shader if it exists
bool skipCompile = false;
if (!binaryFileName.empty() && (gl::ProgramBinary != nullptr)) {
FILE *binaryFile = fopen(binaryFileName.c_str(), "rb");
if (binaryFile != nullptr) {
GLsizei binaryLength;
GLenum binaryFormat;
bool lengthOk = fread(&binaryLength, sizeof(binaryLength), 1, binaryFile) == 1;
bool formatOk = fread(&binaryFormat, sizeof(binaryFormat), 1, binaryFile) == 1;
std::ifstream binaryFile(binaryFileName, std::ios::in | std::ios::binary);
if (lengthOk && formatOk && binaryLength > 0) {
std::unique_ptr<char[]> binary = mbgl::util::make_unique<char[]>(binaryLength);
GLsizei binaryLength;
GLenum binaryFormat;
binaryFile.read(reinterpret_cast<char *>(&binaryLength), sizeof(binaryLength));
binaryFile.read(reinterpret_cast<char *>(&binaryFormat), sizeof(binaryFormat));
if (binary != nullptr) {
bool binaryOk = fread(binary.get(), binaryLength, 1, binaryFile) == 1;
std::unique_ptr<char[]> binary = mbgl::util::make_unique<char[]>(binaryLength);
binaryFile.read(binary.get(), binaryLength);
if (binaryOk) {
MBGL_CHECK_ERROR(gl::ProgramBinary(program, binaryFormat, binary.get(), binaryLength));
MBGL_CHECK_ERROR(gl::ProgramBinary(program, binaryFormat, binary.get(), binaryLength));
// Check if the binary was valid
GLint status;
MBGL_CHECK_ERROR(glGetProgramiv(program, GL_LINK_STATUS, &status));
if (status == GL_TRUE) {
skipCompile = true;
}
}
}
}
fclose(binaryFile);
binaryFile = nullptr;
// Check if the binary was valid
GLint status;
MBGL_CHECK_ERROR(glGetProgramiv(program, GL_LINK_STATUS, &status));
if (status == GL_TRUE) {
skipCompile = true;
}
binaryFile.close();
}
GLuint vertShader = 0;
@@ -150,7 +142,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) {
*shader = MBGL_CHECK_ERROR(glCreateShader(type));
const GLchar *strings[] = { source };
const GLsizei lengths[] = { (GLsizei)strlen(source) };
const GLsizei lengths[] = { (GLsizei)std::strlen(source) };
MBGL_CHECK_ERROR(glShaderSource(*shader, 1, strings, lengths));
MBGL_CHECK_ERROR(glCompileShader(*shader));
@@ -189,19 +181,14 @@ Shader::~Shader() {
MBGL_CHECK_ERROR(glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binaryLength));
if (binaryLength > 0) {
std::unique_ptr<char[]> binary = mbgl::util::make_unique<char[]>(binaryLength);
if (binary != nullptr) {
MBGL_CHECK_ERROR(gl::GetProgramBinary(program, binaryLength, NULL, &binaryFormat, binary.get()));
MBGL_CHECK_ERROR(gl::GetProgramBinary(program, binaryLength, NULL, &binaryFormat, binary.get()));
// Write the binary to a file
FILE *binaryFile = fopen(binaryFileName.c_str(), "wb");
if (binaryFile != nullptr) {
fwrite(&binaryLength, sizeof(binaryLength), 1, binaryFile);
fwrite(&binaryFormat, sizeof(binaryFormat), 1, binaryFile);
fwrite(binary.get(), binaryLength, 1, binaryFile);
fclose(binaryFile);
binaryFile = nullptr;
}
}
// Write the binary to a file
std::ofstream binaryFile(binaryFileName, std::ios::out | std::ios::trunc | std::ios::binary);
binaryFile.write(reinterpret_cast<char *>(&binaryLength), sizeof(binaryLength));
binaryFile.write(reinterpret_cast<char *>(&binaryFormat), sizeof(binaryFormat));
binaryFile.write(binary.get(), binaryLength);
binaryFile.close();
}
}