Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason
Conflicts: Makefile platform/default/headless_view.cpp src/mbgl/map/map.cpp
This commit is contained in:
@@ -1,5 +1,6 @@
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/log.hpp>
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#include <mbgl/util/std.hpp>
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@@ -9,12 +10,6 @@
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#include <cstring>
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#include <cassert>
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#if MBGL_USE_GLX
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#ifdef GLX_ARB_create_context
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static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = nullptr;
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#endif
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#endif
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#ifdef MBGL_USE_CGL
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#include <CoreFoundation/CoreFoundation.h>
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@@ -53,47 +48,36 @@ HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display)
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void HeadlessView::loadExtensions() {
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make_active();
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std::string extensions;
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if (usingGl3OrNewer) {
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#ifdef GL_VERSION_3_0
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GLuint num_extensions = 0;
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MBGL_CHECK_ERROR(glGetIntegerv(GL_NUM_EXTENSIONS, reinterpret_cast<GLint *>(&num_extensions)));
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for (GLuint i = 0; i < num_extensions; i++) {
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std::string extension = MBGL_CHECK_ERROR(reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i)));
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extensions.append(extension);
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extensions.append(" ");
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}
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#else
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throw std::runtime_error("Using GL 3.0+ context with out correct headers.\n");
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#endif
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} else {
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extensions = MBGL_CHECK_ERROR(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
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}
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const char *extensionPtr = (char *)MBGL_CHECK_ERROR(glGetString(GL_EXTENSIONS));
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if (extensionPtr) {
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const std::string extensions = extensionPtr;
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#ifdef MBGL_USE_CGL
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if (extensions.find("GL_APPLE_vertex_array_object") != std::string::npos) {
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gl::BindVertexArray = (gl::PFNGLBINDVERTEXARRAYPROC)CGLGetProcAddress("glBindVertexArrayAPPLE");
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gl::DeleteVertexArrays = (gl::PFNGLDELETEVERTEXARRAYSPROC)CGLGetProcAddress("glDeleteVertexArraysAPPLE");
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gl::GenVertexArrays = (gl::PFNGLGENVERTEXARRAYSPROC)CGLGetProcAddress("glGenVertexArraysAPPLE");
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gl::IsVertexArray = (gl::PFNGLISVERTEXARRAYPROC)CGLGetProcAddress("glIsVertexArrayAPPLE");
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assert(gl::BindVertexArray != nullptr);
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assert(gl::DeleteVertexArrays != nullptr);
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assert(gl::GenVertexArrays != nullptr);
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assert(gl::IsVertexArray != nullptr);
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}
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if (extensions.find("GL_APPLE_vertex_array_object") != std::string::npos) {
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gl::BindVertexArray = (gl::PFNGLBINDVERTEXARRAYPROC)CGLGetProcAddress("glBindVertexArrayAPPLE");
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gl::DeleteVertexArrays = (gl::PFNGLDELETEVERTEXARRAYSPROC)CGLGetProcAddress("glDeleteVertexArraysAPPLE");
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gl::GenVertexArrays = (gl::PFNGLGENVERTEXARRAYSPROC)CGLGetProcAddress("glGenVertexArraysAPPLE");
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gl::IsVertexArray = (gl::PFNGLISVERTEXARRAYPROC)CGLGetProcAddress("glIsVertexArrayAPPLE");
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assert(gl::BindVertexArray != nullptr);
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assert(gl::DeleteVertexArrays != nullptr);
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assert(gl::GenVertexArrays != nullptr);
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assert(gl::IsVertexArray != nullptr);
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}
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#endif
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#ifdef MBGL_USE_GLX
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if (extensions.find("GL_ARB_vertex_array_object") != std::string::npos) {
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gl::BindVertexArray = (gl::PFNGLBINDVERTEXARRAYPROC)glXGetProcAddress((const GLubyte *)"glBindVertexArray");
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gl::DeleteVertexArrays = (gl::PFNGLDELETEVERTEXARRAYSPROC)glXGetProcAddress((const GLubyte *)"glDeleteVertexArrays");
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gl::GenVertexArrays = (gl::PFNGLGENVERTEXARRAYSPROC)glXGetProcAddress((const GLubyte *)"glGenVertexArrays");
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gl::IsVertexArray = (gl::PFNGLISVERTEXARRAYPROC)glXGetProcAddress((const GLubyte *)"glIsVertexArray");
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assert(gl::BindVertexArray != nullptr);
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assert(gl::DeleteVertexArrays != nullptr);
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assert(gl::GenVertexArrays != nullptr);
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assert(gl::IsVertexArray != nullptr);
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}
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if (extensions.find("GL_ARB_vertex_array_object") != std::string::npos) {
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gl::BindVertexArray = (gl::PFNGLBINDVERTEXARRAYPROC)glXGetProcAddress((const GLubyte *)"glBindVertexArray");
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gl::DeleteVertexArrays = (gl::PFNGLDELETEVERTEXARRAYSPROC)glXGetProcAddress((const GLubyte *)"glDeleteVertexArrays");
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gl::GenVertexArrays = (gl::PFNGLGENVERTEXARRAYSPROC)glXGetProcAddress((const GLubyte *)"glGenVertexArrays");
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gl::IsVertexArray = (gl::PFNGLISVERTEXARRAYPROC)glXGetProcAddress((const GLubyte *)"glIsVertexArray");
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assert(gl::BindVertexArray != nullptr);
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assert(gl::DeleteVertexArrays != nullptr);
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assert(gl::GenVertexArrays != nullptr);
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assert(gl::IsVertexArray != nullptr);
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}
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#endif
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}
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// HeadlessView requires packed depth stencil
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gl::isPackedDepthStencilSupported = true;
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@@ -102,64 +86,6 @@ void HeadlessView::loadExtensions() {
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make_inactive();
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}
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#if MBGL_USE_GLX
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#ifdef GLX_ARB_create_context
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// These are all of the OpenGL Core profile version that we know about.
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struct core_profile_version { int major, minor; };
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static const core_profile_version coreProfileVersions[] = {
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{4, 5},
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{4, 4},
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{4, 3},
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{4, 2},
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{4, 1},
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{4, 0},
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{3, 3},
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{3, 2},
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{3, 1},
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{3, 0},
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{0, 0},
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};
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GLXContext createCoreProfile(Display *dpy, GLXFBConfig fbConfig, bool& usingGl3OrNewer) {
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static bool contextCreationFailed = false;
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GLXContext ctx = 0;
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// Set the Error Handler to avoid crashing the program when the context creation fails.
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// It is expected that some context creation attempts fail, e.g. because the OpenGL
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// implementation does not support the version we're requesting.
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int (*previousErrorHandler)(Display *, XErrorEvent *) = XSetErrorHandler([](Display *, XErrorEvent *) {
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contextCreationFailed = true;
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return 0;
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});
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// Try to create core profiles from the highest known version on down.
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int i = 0;
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for (; !ctx && coreProfileVersions[i].major; i++) {
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contextCreationFailed = false;
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const int contextFlags[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, coreProfileVersions[i].major,
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GLX_CONTEXT_MINOR_VERSION_ARB, coreProfileVersions[i].minor,
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0
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};
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ctx = glXCreateContextAttribsARB(dpy, fbConfig, 0, True, contextFlags);
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if (contextCreationFailed) {
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ctx = 0;
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}
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}
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if (coreProfileVersions[i].major >= 3) {
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usingGl3OrNewer = true;
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}
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// Restore the old error handler.
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XSetErrorHandler(previousErrorHandler);
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return ctx;
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}
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#endif
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#endif
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void HeadlessView::createContext() {
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#if MBGL_USE_CGL
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CGLError error = CGLCreateContext(display_->pixelFormat, NULL, &glContext);
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@@ -174,27 +100,15 @@ void HeadlessView::createContext() {
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#endif
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#if MBGL_USE_GLX
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#ifdef GLX_ARB_create_context
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if (glXCreateContextAttribsARB == nullptr) {
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glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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}
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#endif
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xDisplay = display_->xDisplay;
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fbConfigs = display_->fbConfigs;
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#ifdef GLX_ARB_create_context
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if (glXCreateContextAttribsARB) {
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// Try to create a core profile context.
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glContext = createCoreProfile(xDisplay, fbConfigs[0], usingGl3OrNewer);
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}
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#endif
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if (glContext == 0) {
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if (!glContext) {
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// Try to create a legacy context
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glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, 0, True);
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if (glContext) {
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if (!glXIsDirect(xDisplay, glContext)) {
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mbgl::Log::Error(mbgl::Event::OpenGL, "Failed to create direct OpenGL Legacy context");
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glXDestroyContext(xDisplay, glContext);
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glContext = 0;
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}
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