Remove Map::cleanup and Painter::cleanup

Both were noops.
This commit is contained in:
John Firebaugh
2014-12-04 14:18:41 -08:00
parent 004d12ea0b
commit de098591c5
4 changed files with 0 additions and 23 deletions

View File

@@ -153,7 +153,6 @@ void Map::start() {
fileSource.clearLoop();
// Closes all open handles on the loop. This means that the loop will automatically terminate.
asyncCleanup.reset();
asyncRender.reset();
asyncTerminate.reset();
});
@@ -177,11 +176,6 @@ void Map::start() {
}
});
asyncCleanup = util::make_unique<uv::async>(**loop, [this]() {
assert(painter);
painter->cleanup();
});
thread = std::thread([this]() {
#ifndef NDEBUG
mapThread = std::this_thread::get_id();
@@ -276,12 +270,6 @@ void Map::swapped() {
rerender();
}
void Map::cleanup() {
if (asyncCleanup != nullptr) {
asyncCleanup->send();
}
}
void Map::terminate() {
assert(painter);
painter->terminate();