render updates if tiles changed after movements
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@@ -57,7 +57,7 @@ public:
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private:
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bool findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain);
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bool findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain);
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void updateTiles();
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bool updateTiles();
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std::shared_ptr<Tile> addTile(const Tile::ID& id);
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std::shared_ptr<Tile> hasTile(const Tile::ID& id);
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