[core] always add labels to buffers in MapMode::Still
To minimize label clipping.
This commit is contained in:
committed by
Ansis Brammanis
parent
9d6cb1361c
commit
dc1630f50d
@@ -12,6 +12,7 @@ VectorTileData::VectorTileData(const TileID& id_,
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std::unique_ptr<GeometryTileMonitor> monitor_,
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std::string sourceID,
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Style& style_,
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const MapMode mode_,
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const std::function<void()>& callback)
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: TileData(id_),
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style(style_),
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@@ -21,7 +22,8 @@ VectorTileData::VectorTileData(const TileID& id_,
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*style_.spriteStore,
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*style_.glyphAtlas,
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*style_.glyphStore,
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state),
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state,
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mode_),
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monitor(std::move(monitor_))
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{
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state = State::loading;
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