[core] always add labels to buffers in MapMode::Still

To minimize label clipping.
This commit is contained in:
Mike Morris
2015-10-27 17:46:19 -04:00
committed by Ansis Brammanis
parent 9d6cb1361c
commit dc1630f50d
11 changed files with 33 additions and 12 deletions

View File

@@ -12,6 +12,7 @@ VectorTileData::VectorTileData(const TileID& id_,
std::unique_ptr<GeometryTileMonitor> monitor_,
std::string sourceID,
Style& style_,
const MapMode mode_,
const std::function<void()>& callback)
: TileData(id_),
style(style_),
@@ -21,7 +22,8 @@ VectorTileData::VectorTileData(const TileID& id_,
*style_.spriteStore,
*style_.glyphAtlas,
*style_.glyphStore,
state),
state,
mode_),
monitor(std::move(monitor_))
{
state = State::loading;