[core] Add RendererState::{pixelForLatLng,latLngForPixel}
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@@ -7,11 +7,11 @@
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namespace mbgl {
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CameraOptions RendererState::getCameraOptions(UpdateParameters& updateParameters, const EdgeInsets& padding) {
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CameraOptions RendererState::getCameraOptions(const UpdateParameters& updateParameters, const EdgeInsets& padding) {
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return updateParameters.transformState.getCameraOptions(padding);
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}
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bool RendererState::hasImage(UpdateParameters& updateParameters, const std::string& id) {
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bool RendererState::hasImage(const UpdateParameters& updateParameters, const std::string& id) {
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for (const auto& image : *updateParameters.images) {
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if (image.get()->id == id) {
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return true;
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@@ -20,7 +20,7 @@ bool RendererState::hasImage(UpdateParameters& updateParameters, const std::stri
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return false;
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}
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bool RendererState::hasLayer(UpdateParameters& updateParameters, const std::string& id) {
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bool RendererState::hasLayer(const UpdateParameters& updateParameters, const std::string& id) {
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for (const auto& layer : *updateParameters.layers) {
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if (layer.get()->id == id) {
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return true;
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@@ -29,7 +29,7 @@ bool RendererState::hasLayer(UpdateParameters& updateParameters, const std::stri
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return false;
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}
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bool RendererState::hasSource(UpdateParameters& updateParameters, const std::string& id) {
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bool RendererState::hasSource(const UpdateParameters& updateParameters, const std::string& id) {
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for (const auto& source : *updateParameters.sources) {
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if (source.get()->id == id) {
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return true;
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@@ -38,5 +38,20 @@ bool RendererState::hasSource(UpdateParameters& updateParameters, const std::str
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return false;
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}
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ScreenCoordinate RendererState::pixelForLatLng(const UpdateParameters& updateParameters, const LatLng& latLng) {
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// If the center and point longitudes are not in the same side of the
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// antimeridian, we unwrap the point longitude so it would be seen if
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// e.g. the next antimeridian side is visible.
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LatLng unwrappedLatLng = latLng.wrapped();
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unwrappedLatLng.unwrapForShortestPath(updateParameters.transformState.getLatLng());
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const ScreenCoordinate point = updateParameters.transformState.latLngToScreenCoordinate(latLng);
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return ScreenCoordinate { point.x, updateParameters.transformState.size.height - point.y };
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}
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LatLng RendererState::latLngForPixel(const UpdateParameters& updateParameters, const ScreenCoordinate& point) {
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ScreenCoordinate flippedPoint = point;
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flippedPoint.y = updateParameters.transformState.size.height - flippedPoint.y;
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return updateParameters.transformState.screenCoordinateToLatLng(flippedPoint);
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}
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} // namespace mbgl
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