Don't pass Worker& around so much
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@@ -225,7 +225,7 @@ TileData::State Source::hasTile(const TileID& id) {
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return TileData::State::invalid;
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}
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bool Source::handlePartialTile(const TileID& id, Worker& worker) {
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bool Source::handlePartialTile(const TileID& id, Worker&) {
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const TileID normalized_id = id.normalized();
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auto it = tile_data.find(normalized_id);
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@@ -248,7 +248,7 @@ bool Source::handlePartialTile(const TileID& id, Worker& worker) {
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}
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};
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return data->reparse(worker, callback);
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return data->reparse(callback);
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}
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TileData::State Source::addTile(MapData& data,
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@@ -293,16 +293,15 @@ TileData::State Source::addTile(MapData& data,
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new_tile.data =
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std::make_shared<VectorTileData>(normalized_id, style, info,
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transformState.getAngle(), data.getCollisionDebug());
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new_tile.data->request(style.workers, transformState.getPixelRatio(), callback);
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new_tile.data->request(transformState.getPixelRatio(), callback);
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} else if (info.type == SourceType::Raster) {
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, texturePool, info);
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new_tile.data->request(
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style.workers, transformState.getPixelRatio(), callback);
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, texturePool, info, style.workers);
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new_tile.data->request(transformState.getPixelRatio(), callback);
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} else if (info.type == SourceType::Annotations) {
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new_tile.data = std::make_shared<LiveTileData>(normalized_id, data.annotationManager,
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style, info,
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transformState.getAngle(), data.getCollisionDebug());
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new_tile.data->reparse(style.workers, callback);
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new_tile.data->reparse(callback);
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} else {
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throw std::runtime_error("source type not implemented");
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}
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