Move JNI bindings code from mapbox-gl-native to this repo. (#301)
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30
MapboxGLAndroidSDK/src/cpp/asset_manager_file_source.hpp
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30
MapboxGLAndroidSDK/src/cpp/asset_manager_file_source.hpp
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#pragma once
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#include <mbgl/storage/file_source.hpp>
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#include "asset_manager.hpp"
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#include <jni/jni.hpp>
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namespace mbgl {
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namespace util {
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template <typename T> class Thread;
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} // namespace util
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class AssetManagerFileSource : public FileSource {
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public:
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AssetManagerFileSource(jni::JNIEnv&, const jni::Object<android::AssetManager>&);
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~AssetManagerFileSource() override;
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std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override;
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bool canRequest(const Resource&) const override;
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private:
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class Impl;
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jni::Global<jni::Object<android::AssetManager>> assetManager;
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std::unique_ptr<util::Thread<Impl>> impl;
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};
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} // namespace mbgl
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