Uniform buffer objects (#1127)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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committed by
Bart Louwers
parent
bbb8bf3c1e
commit
d8ea91de98
@@ -15,13 +15,13 @@ void DrawableGLBuilder::init() {
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auto& drawableGL = static_cast<DrawableGL&>(*currentDrawable);
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auto& attrs = drawableGL.mutableVertexAttributes();
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if (auto posAttr = attrs.getOrAdd("a_pos")) {
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if (const auto& posAttr = attrs.getOrAdd("a_pos")) {
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std::size_t index = 0;
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for (const auto& vert : impl->vertices.vector()) {
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posAttr->set(index++, gfx::VertexAttribute::int2{vert.a1[0], vert.a1[1]});
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}
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}
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if (auto colorAttr = attrs.getOrAdd("a_color")) {
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if (const auto& colorAttr = attrs.getOrAdd("a_color")) {
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// We should have either a single color or one per vertex. Otherwise,
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// the color mode was probably changed after vertexes were added.
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if (impl->colors.size() > 1 && impl->colors.size() != impl->vertices.elements()) {
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