Stash.
This commit is contained in:
@@ -23,7 +23,6 @@ TileParser::TileParser(const std::string& data, VectorTileData& tile, const Styl
|
||||
glyphStore(glyphStore),
|
||||
spriteAtlas(spriteAtlas),
|
||||
placement(tile.id.z) {
|
||||
parseGlyphs();
|
||||
parseStyleLayers(style.layers);
|
||||
}
|
||||
|
||||
@@ -31,17 +30,13 @@ bool TileParser::obsolete() const {
|
||||
return tile.state == TileData::State::obsolete;
|
||||
}
|
||||
|
||||
void TileParser::parseGlyphs() {
|
||||
for (const std::pair<std::string, const VectorTileFace> pair : vector_data.faces) {
|
||||
const std::string &name = pair.first;
|
||||
const VectorTileFace &face = pair.second;
|
||||
|
||||
GlyphPositions &glyphs = faces[name];
|
||||
for (const VectorTileGlyph &glyph : face.glyphs) {
|
||||
const Rect<uint16_t> rect =
|
||||
glyphAtlas.addGlyph(tile.id.to_uint64(), name, glyph);
|
||||
glyphs.emplace(glyph.id, Glyph{rect, glyph.metrics});
|
||||
}
|
||||
void TileParser::addGlyph(uint64_t tileid, const std::string stackname, const std::string &string, const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face) {
|
||||
std::map<uint32_t, SDFGlyph> sdfs = fontStack.getSDFs();
|
||||
// Loop through all characters and add glyph to atlas, positions.
|
||||
for (uint32_t chr : string) {
|
||||
const SDFGlyph sdf = sdfs[chr];
|
||||
const Rect<uint16_t> rect = glyphAtlas.addGlyph(tileid, stackname, sdf);
|
||||
face.emplace(chr, Glyph{rect, sdf.metrics});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,6 +197,7 @@ std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
|
||||
// Create a copy!
|
||||
const FontStack &fontStack = glyphStore.getFontStack(bucket_desc.geometry.font);
|
||||
std::map<Value, Shaping> shaping;
|
||||
GlyphPositions face;
|
||||
|
||||
// Shape and place all labels.
|
||||
{
|
||||
@@ -219,33 +215,21 @@ std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t i = 0;
|
||||
uint32_t x = 0;
|
||||
const std::string string = toString(it_prop->second);
|
||||
Shaping shapedGlyphs;
|
||||
std::map<uint32_t, GlyphMetrics> metrics = fontStack.getMetrics();
|
||||
// fprintf(stderr, "%s\n", string.c_str());
|
||||
// TODO: Shape label
|
||||
// Loop through all characters of this label and shape.
|
||||
for (uint32_t chr : string) {
|
||||
// Can we reuse GlyphPlacement here? First arg is a faces index.
|
||||
GlyphPlacement glyph = GlyphPlacement(0, chr, x, 0);
|
||||
// No idea how to properly put together a shapedGlyphs vector.
|
||||
shapedGylphs.push(glyph);
|
||||
i++;
|
||||
x += metrics[chr].advance;
|
||||
}
|
||||
// TODO: Place label
|
||||
|
||||
// Shape labels.
|
||||
const Shaping shaped = fontStack.getShaping(string);
|
||||
shaping.emplace(string, shaped);
|
||||
|
||||
// Place labels.
|
||||
addGlyph(tile.id.to_uint64(), bucket_desc.geometry.font, string, fontStack, glyphAtlas, face);
|
||||
}
|
||||
}
|
||||
|
||||
// Can faces here be a std::map of fontstacks?
|
||||
// It looks like nearly the same interface through the rest
|
||||
// of the stack.
|
||||
std::unique_ptr<TextBucket> bucket = std::make_unique<TextBucket>(
|
||||
tile.textVertexBuffer, tile.triangleElementsBuffer, bucket_desc, placement);
|
||||
addBucketFeatures(bucket, layer, bucket_desc, faces, shaping);
|
||||
addBucketFeatures(bucket, layer, bucket_desc, face, shaping);
|
||||
|
||||
return std::move(bucket);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user