[core] Generalize Map::{add,remove}CustomLayer
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@@ -1,7 +1,7 @@
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#include <jni.h>
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#include <GLES2/gl2.h>
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#include <mbgl/style/types.hpp>
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#include <mbgl/layer/custom_layer.hpp>
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static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }";
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static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }";
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