[core] Port "collision group" plumbing to gl-native.
[node] Hook up map-wide "crossSourceCollisions" option, defaulting to true. [test] Pass "crossSourceCollisions" test option through test harness; enable cross-source-collisions tests on native.
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@@ -82,6 +82,7 @@ public:
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const float pixelRatio;
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mbgl::MapMode mode;
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bool crossSourceCollisions;
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NodeThreadPool threadpool;
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NodeMapObserver mapObserver;
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std::unique_ptr<mbgl::HeadlessFrontend> frontend;
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