Metal layer depth range support (#2013)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
This commit is contained in:
mwilsnd
2024-01-16 09:31:44 -05:00
committed by GitHub
parent 29c16a4a81
commit d6c2b148dd
28 changed files with 109 additions and 31 deletions

View File

@@ -208,7 +208,7 @@ void TileSourceRenderItem::updateDebugDrawables(DebugLayerGroupMap& debugLayerGr
parameters.state.matrixFor(/*out*/ tileMatrix, tileID);
const auto matrix = LayerTweaker::getTileMatrix(
tileID, parameters, {{0, 0}}, style::TranslateAnchorType::Viewport, false, false, false);
tileID, parameters, {{0, 0}}, style::TranslateAnchorType::Viewport, false, false, drawable, false);
static const StringIdentity idLineDynamicUBOName = stringIndexer().get("LineDynamicUBO");
const shaders::LineDynamicUBO dynamicUBO = {