Metal layer depth range support (#2013)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
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@@ -208,7 +208,7 @@ void TileSourceRenderItem::updateDebugDrawables(DebugLayerGroupMap& debugLayerGr
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parameters.state.matrixFor(/*out*/ tileMatrix, tileID);
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const auto matrix = LayerTweaker::getTileMatrix(
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tileID, parameters, {{0, 0}}, style::TranslateAnchorType::Viewport, false, false, false);
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tileID, parameters, {{0, 0}}, style::TranslateAnchorType::Viewport, false, false, drawable, false);
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static const StringIdentity idLineDynamicUBOName = stringIndexer().get("LineDynamicUBO");
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const shaders::LineDynamicUBO dynamicUBO = {
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