parse line width function and call tile destructor from main thread
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@@ -1,6 +1,5 @@
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#include <llmr/geometry/fill_buffer.hpp>
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#include <llmr/platform/gl.hpp>
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// #include <cmath>
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using namespace llmr;
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@@ -51,18 +50,15 @@ void FillBuffer::addElements(uint16_t a, uint16_t b, uint16_t c) {
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void FillBuffer::bind() {
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if (vertex_buffer == 0) {
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glGenBuffers(1, &vertex_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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}
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if (element_buffer == 0) {
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glGenBuffers(1, &element_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
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} else {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
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}
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
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if (dirty) {
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glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(uint16_t), vertices.data(), GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, elements.size() * sizeof(uint16_t), elements.data(), GL_STATIC_DRAW);
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