parse line width function and call tile destructor from main thread

This commit is contained in:
Konstantin Käfer
2014-01-29 12:25:50 +01:00
parent 04e16cf2ca
commit d5cae14770
9 changed files with 70 additions and 24 deletions

View File

@@ -1,6 +1,5 @@
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/platform/gl.hpp>
// #include <cmath>
using namespace llmr;
@@ -51,18 +50,15 @@ void FillBuffer::addElements(uint16_t a, uint16_t b, uint16_t c) {
void FillBuffer::bind() {
if (vertex_buffer == 0) {
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
} else {
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
}
if (element_buffer == 0) {
glGenBuffers(1, &element_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
} else {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
if (dirty) {
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(uint16_t), vertices.data(), GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elements.size() * sizeof(uint16_t), elements.data(), GL_STATIC_DRAW);