add shader optimizer and reorder components

This commit is contained in:
Konstantin Käfer
2014-03-25 12:10:19 +01:00
parent afe27ed74c
commit d5b4c1162d
6 changed files with 74 additions and 69 deletions

View File

@@ -19,10 +19,13 @@ size_t TextVertexBuffer::add(int16_t x, int16_t y, float ox, float oy, uint16_t
shorts[3] = round(oy * 64);
uint8_t *ubytes = static_cast<uint8_t *>(data);
// a_data1
ubytes[8] = tx / 4;
ubytes[9] = ty / 4;
ubytes[10] = labelminzoom * 10;
ubytes[11] = minzoom * 10; // 1/10 zoom levels: z16 == 160.
// a_data2
ubytes[12] = fmin(maxzoom, 25) * 10; // 1/10 zoom levels: z16 == 160.
ubytes[13] = (int16_t)round(angle * angleFactor) % 256;
ubytes[14] = util::max((int16_t)round(range[0] * angleFactor), (int16_t)0) % 256;