[core] Source should receive a ref to MapData just once

This commit is contained in:
Bruno de Oliveira Abinader
2015-11-27 10:35:09 +02:00
parent 1f0820c8e8
commit d55aa7929c
9 changed files with 54 additions and 38 deletions

View File

@@ -119,7 +119,7 @@ std::string SourceInfo::tileURL(const TileID& id, float pixelRatio) const {
return result;
}
Source::Source() {}
Source::Source(MapData& data_) : data(data_) {}
Source::~Source() = default;
@@ -231,23 +231,22 @@ TileData::State Source::hasTile(const TileID& id) {
bool Source::handlePartialTile(const TileID& id, Worker&) {
const TileID normalized_id = id.normalized();
auto it = tile_data.find(normalized_id);
if (it == tile_data.end()) {
auto it = tileDataMap.find(normalized_id);
if (it == tileDataMap.end()) {
return true;
}
auto data = it->second.lock();
if (!data) {
auto tileData = it->second.lock();
if (!tileData) {
return true;
}
return data->parsePending([this]() {
return tileData->parsePending([this]() {
emitTileLoaded(false);
});
}
TileData::State Source::addTile(MapData& data,
const TransformState& transformState,
TileData::State Source::addTile(const TransformState& transformState,
Style& style,
TexturePool& texturePool,
const TileID& id) {
@@ -265,8 +264,8 @@ TileData::State Source::addTile(MapData& data,
// Try to find the associated TileData object.
const TileID normalized_id = id.normalized();
auto it = tile_data.find(normalized_id);
if (it != tile_data.end()) {
auto it = tileDataMap.find(normalized_id);
if (it != tileDataMap.end()) {
// Create a shared_ptr handle. Note that this might be empty!
new_tile.data = it->second.lock();
}
@@ -281,7 +280,7 @@ TileData::State Source::addTile(MapData& data,
}
if (!new_tile.data) {
auto callback = std::bind(&Source::tileLoadingCompleteCallback, this, normalized_id, transformState, data.getCollisionDebug());
auto callback = std::bind(&Source::tileLoadingCompleteCallback, this, normalized_id, transformState);
// If we don't find working tile data, we're just going to load it.
if (info.type == SourceType::Raster) {
@@ -310,7 +309,7 @@ TileData::State Source::addTile(MapData& data,
callback);
}
tile_data.emplace(new_tile.data->id, new_tile.data);
tileDataMap.emplace(new_tile.data->id, new_tile.data);
}
return new_tile.data->getState();
@@ -408,8 +407,7 @@ void Source::findLoadedParent(const TileID& id, int32_t minCoveringZoom, std::fo
}
}
bool Source::update(MapData& data,
const TransformState& transformState,
bool Source::update(const TransformState& transformState,
Style& style,
TexturePool& texturePool,
bool shouldReparsePartialTiles) {
@@ -449,7 +447,7 @@ bool Source::update(MapData& data,
}
break;
case TileData::State::invalid:
state = addTile(data, transformState, style, texturePool, id);
state = addTile(transformState, style, texturePool, id);
break;
default:
break;
@@ -500,7 +498,7 @@ bool Source::update(MapData& data,
});
// Remove all the expired pointers from the set.
util::erase_if(tile_data, [&retain_data, &tileCache](std::pair<const TileID, std::weak_ptr<TileData>> &pair) {
util::erase_if(tileDataMap, [&retain_data, &tileCache](std::pair<const TileID, std::weak_ptr<TileData>> &pair) {
const util::ptr<TileData> tile = pair.second.lock();
if (!tile) {
return true;
@@ -548,23 +546,23 @@ void Source::setObserver(Observer* observer) {
observer_ = observer;
}
void Source::tileLoadingCompleteCallback(const TileID& normalized_id, const TransformState& transformState, bool collisionDebug) {
auto it = tile_data.find(normalized_id);
if (it == tile_data.end()) {
void Source::tileLoadingCompleteCallback(const TileID& normalized_id, const TransformState& transformState) {
auto it = tileDataMap.find(normalized_id);
if (it == tileDataMap.end()) {
return;
}
util::ptr<TileData> data = it->second.lock();
if (!data) {
util::ptr<TileData> tileData = it->second.lock();
if (!tileData) {
return;
}
if (data->getState() == TileData::State::obsolete && !data->getError().empty()) {
emitTileLoadingFailed(data->getError());
if (tileData->getState() == TileData::State::obsolete && !tileData->getError().empty()) {
emitTileLoadingFailed(tileData->getError());
return;
}
data->redoPlacement({ transformState.getAngle(), transformState.getPitch(), collisionDebug });
tileData->redoPlacement({ transformState.getAngle(), transformState.getPitch(), data.getCollisionDebug() });
emitTileLoaded(true);
}