do not explicitly render matte; we already cleared the background with glClear
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@@ -560,8 +560,6 @@ void Map::render() {
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source->source->finishRender(painter);
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}
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painter.renderMatte();
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// Schedule another rerender when we definitely need a next frame.
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if (transform.needsTransition() || style->hasTransitions()) {
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update();
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