[build] Make the default styles part of GL Native

The reason is applications using it, like GLFW, don't need
to depend on code inside platform/default.
This commit is contained in:
Thiago Marcos P. Santos
2019-07-23 17:39:03 +03:00
parent 8ee6cfa8fb
commit d424850257
6 changed files with 2 additions and 8 deletions

View File

@@ -0,0 +1,30 @@
#pragma once
#include <vector>
#include <string>
namespace mbgl {
namespace util {
namespace default_styles {
struct DefaultStyle {
const char* url;
const char* name;
const unsigned currentVersion;
};
constexpr const DefaultStyle streets = { "mapbox://styles/mapbox/streets-v11", "Streets", 11 };
constexpr const DefaultStyle outdoors = { "mapbox://styles/mapbox/outdoors-v11", "Outdoors", 11 };
constexpr const DefaultStyle light = { "mapbox://styles/mapbox/light-v10", "Light", 10 };
constexpr const DefaultStyle dark = { "mapbox://styles/mapbox/dark-v10", "Dark", 10 };
constexpr const DefaultStyle satellite = { "mapbox://styles/mapbox/satellite-v9", "Satellite", 9 };
constexpr const DefaultStyle satelliteStreets = { "mapbox://styles/mapbox/satellite-streets-v11", "Satellite Streets", 11 };
const DefaultStyle orderedStyles[] = {
streets, outdoors, light, dark, satellite, satelliteStreets,
};
const size_t numOrderedStyles = sizeof(orderedStyles) / sizeof(DefaultStyle);
} // end namespace default_styles
} // end namespace util
} // end namespace mbgl