[core] simplify dependency layout process and refactor data structures
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@@ -36,7 +36,7 @@ std::unique_ptr<Bucket> RenderSymbolLayer::createBucket(const BucketParameters&,
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return nullptr;
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}
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std::unique_ptr<SymbolLayout> RenderSymbolLayer::createLayout(const BucketParameters& parameters,
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std::unique_ptr<Layout> RenderSymbolLayer::createLayout(const BucketParameters& parameters,
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const std::vector<const RenderLayer*>& group,
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std::unique_ptr<GeometryTileLayer> layer,
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GlyphDependencies& glyphDependencies,
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