From d05fa404a8b2d67c908c857cbebacd38f594052a Mon Sep 17 00:00:00 2001 From: Lauren Budorick Date: Wed, 16 May 2018 10:41:48 -0700 Subject: [PATCH] Fix bug (always true + incorrect calculation) in fill_extrusion_bucket edgedistance check --- src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp index 5e2c93709..4fcc76128 100644 --- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp +++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp @@ -84,7 +84,7 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, if (nVertices == 0) continue; - auto edgeDistance = 0; + std::size_t edgeDistance = 0; for (uint32_t i = 0; i < nVertices; i++) { const auto& p1 = ring[i]; @@ -102,7 +102,7 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, const Point perp = util::unit(util::perp(d1 - d2)); const auto dist = util::dist(d1, d2); - if (dist > std::numeric_limits::max()) { + if (edgeDistance + dist > std::numeric_limits::max()) { edgeDistance = 0; }