test: add core particle render layer validation
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@@ -19,12 +19,15 @@
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#include "symbol_layer.hpp"
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#include "fill_extrusion_layer.hpp"
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#include "location_indicator_layer.hpp"
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#include <mbgl/layermanager/particle_validation_layer_factory.hpp>
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namespace mbgl {
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namespace android {
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LayerManagerAndroid::LayerManagerAndroid() {
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// VALIDATION ONLY: JSON style access; intentionally no Android product API/JNI peer.
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addLayerTypeCoreOnly(std::make_unique<ParticleValidationLayerFactory>());
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#if defined(MBGL_LAYER_FILL_DISABLE_RUNTIME)
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addLayerTypeCoreOnly(std::make_unique<FillLayerFactory>());
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#elif !defined(MBGL_LAYER_FILL_DISABLE_ALL)
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