Introduce the style::Layer factory classes
This patch introduces the initial implementation of - A `LayerFactory` abstract class that creates `style::Layer` instances of a certain layer type (line, hillshade, round, ..) - A singleton `LayerManager` class, which is responsible for initializing the `LayerFactory` instances and forwarding the `create()` calls to the corresponding factory.
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@@ -687,5 +687,24 @@ Mutable<Layer::Impl> CircleLayer::mutableBaseImpl() const {
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return staticMutableCast<Layer::Impl>(mutableImpl());
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}
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CircleLayerFactory::~CircleLayerFactory() = default;
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const char* CircleLayerFactory::type() const {
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return "circle";
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}
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std::unique_ptr<style::Layer> CircleLayerFactory::createLayer(const std::string& id, const conversion::Convertible& value) {
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optional<std::string> source = getSource(value);
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if (!source) {
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return nullptr;
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}
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std::unique_ptr<style::Layer> layer = std::unique_ptr<style::Layer>(new CircleLayer(id, *source));
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if (!initSourceLayerAndFilter(layer.get(), value)) {
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return nullptr;
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}
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return layer;
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}
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} // namespace style
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} // namespace mbgl
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