[core] add uniforms to DataDrivenPaintPropertys
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committed by
John Firebaugh
parent
b141707b8d
commit
cf85873f36
@@ -16,7 +16,19 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_width);
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MBGL_DEFINE_UNIFORM_SCALAR(Color, u_stroke_color);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_opacity);
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MBGL_DEFINE_UNIFORM_SCALAR(Color, u_fill_color);
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MBGL_DEFINE_UNIFORM_SCALAR(Color, u_halo_color);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_width);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_blur);
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MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_height);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_base);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_gap_width);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
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MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
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MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
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