[core] add uniforms to DataDrivenPaintPropertys

This commit is contained in:
Konstantin Käfer
2017-06-04 23:17:59 +02:00
committed by John Firebaugh
parent b141707b8d
commit cf85873f36
7 changed files with 48 additions and 30 deletions

View File

@@ -16,7 +16,19 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_width);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_stroke_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_opacity);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_fill_color);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_halo_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_width);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_blur);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_height);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_base);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_gap_width);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);