correctly calculate placement depth
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@@ -43,7 +43,7 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile,
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glyphStore(glyphStore),
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spriteAtlas(spriteAtlas),
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sprite(sprite),
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collision(tile.id.z, 4096, tile.source.tile_size, tile.id.z >= tile.source.max_zoom ? tile.source.max_zoom - tile.id.z : 1) {
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collision(tile.id.z, 4096, tile.source.tile_size, tile.depth) {
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}
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void TileParser::parse() {
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