correctly calculate placement depth

This commit is contained in:
Konstantin Käfer
2014-08-05 11:44:50 +02:00
parent 1ac5ed84ea
commit cdd7991505
3 changed files with 6 additions and 2 deletions

View File

@@ -43,7 +43,7 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile,
glyphStore(glyphStore),
spriteAtlas(spriteAtlas),
sprite(sprite),
collision(tile.id.z, 4096, tile.source.tile_size, tile.id.z >= tile.source.max_zoom ? tile.source.max_zoom - tile.id.z : 1) {
collision(tile.id.z, 4096, tile.source.tile_size, tile.depth) {
}
void TileParser::parse() {