diff --git a/src/mbgl/shader/collision_box_shader.cpp b/src/mbgl/shader/collision_box_shader.cpp index 9d4d37c4c..a459729c9 100644 --- a/src/mbgl/shader/collision_box_shader.cpp +++ b/src/mbgl/shader/collision_box_shader.cpp @@ -8,9 +8,9 @@ using namespace mbgl; CollisionBoxShader::CollisionBoxShader(gl::GLObjectStore& glObjectStore) - : Shader("collisionbox", shaders::collisionbox::vertex, shaders::collisionbox::fragment, glObjectStore) { - a_extrude = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_extrude")); - a_data = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data")); + : Shader("collisionbox", shaders::collisionbox::vertex, shaders::collisionbox::fragment, glObjectStore) + , a_extrude(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_extrude"))) + , a_data(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data"))) { } void CollisionBoxShader::bind(GLbyte *offset) { diff --git a/src/mbgl/shader/icon_shader.cpp b/src/mbgl/shader/icon_shader.cpp index 2ff653a87..7c60f07ef 100644 --- a/src/mbgl/shader/icon_shader.cpp +++ b/src/mbgl/shader/icon_shader.cpp @@ -8,10 +8,10 @@ using namespace mbgl; IconShader::IconShader(gl::GLObjectStore& glObjectStore) - : Shader("icon", shaders::icon::vertex, shaders::icon::fragment, glObjectStore) { - a_offset = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_offset")); - a_data1 = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data1")); - a_data2 = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data2")); + : Shader("icon", shaders::icon::vertex, shaders::icon::fragment, glObjectStore) + , a_offset(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_offset"))) + , a_data1(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data1"))) + , a_data2(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data2"))) { } void IconShader::bind(GLbyte* offset) { diff --git a/src/mbgl/shader/line_shader.cpp b/src/mbgl/shader/line_shader.cpp index c54b3312d..82c36c2b4 100644 --- a/src/mbgl/shader/line_shader.cpp +++ b/src/mbgl/shader/line_shader.cpp @@ -8,8 +8,8 @@ using namespace mbgl; LineShader::LineShader(gl::GLObjectStore& glObjectStore) - : Shader("line", shaders::line::vertex, shaders::line::fragment, glObjectStore) { - a_data = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data")); + : Shader("line", shaders::line::vertex, shaders::line::fragment, glObjectStore) + , a_data(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data"))) { } void LineShader::bind(GLbyte* offset) { diff --git a/src/mbgl/shader/linepattern_shader.cpp b/src/mbgl/shader/linepattern_shader.cpp index 40f64ed13..dcb0bf2ff 100644 --- a/src/mbgl/shader/linepattern_shader.cpp +++ b/src/mbgl/shader/linepattern_shader.cpp @@ -8,8 +8,8 @@ using namespace mbgl; LinepatternShader::LinepatternShader(gl::GLObjectStore& glObjectStore) - : Shader("linepattern", shaders::linepattern::vertex, shaders::linepattern::fragment, glObjectStore) { - a_data = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data")); + : Shader("linepattern", shaders::linepattern::vertex, shaders::linepattern::fragment, glObjectStore) + , a_data(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data"))) { } void LinepatternShader::bind(GLbyte* offset) { diff --git a/src/mbgl/shader/linesdf_shader.cpp b/src/mbgl/shader/linesdf_shader.cpp index 019634546..ad4d43013 100644 --- a/src/mbgl/shader/linesdf_shader.cpp +++ b/src/mbgl/shader/linesdf_shader.cpp @@ -8,8 +8,8 @@ using namespace mbgl; LineSDFShader::LineSDFShader(gl::GLObjectStore& glObjectStore) - : Shader("linesdfpattern", shaders::linesdfpattern::vertex, shaders::linesdfpattern::fragment, glObjectStore) { - a_data = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data")); + : Shader("linesdfpattern", shaders::linesdfpattern::vertex, shaders::linesdfpattern::fragment, glObjectStore) + , a_data(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data"))) { } void LineSDFShader::bind(GLbyte* offset) { diff --git a/src/mbgl/shader/sdf_shader.cpp b/src/mbgl/shader/sdf_shader.cpp index a972849d3..25b9f764d 100644 --- a/src/mbgl/shader/sdf_shader.cpp +++ b/src/mbgl/shader/sdf_shader.cpp @@ -8,10 +8,10 @@ using namespace mbgl; SDFShader::SDFShader(gl::GLObjectStore& glObjectStore) - : Shader("sdf", shaders::sdf::vertex, shaders::sdf::fragment, glObjectStore) { - a_offset = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_offset")); - a_data1 = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data1")); - a_data2 = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data2")); + : Shader("sdf", shaders::sdf::vertex, shaders::sdf::fragment, glObjectStore) + , a_offset(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_offset"))) + , a_data1(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data1"))) + , a_data2(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data2"))) { } void SDFGlyphShader::bind(GLbyte* offset) {