[core] add texture bindings to draw call invocations
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@@ -112,6 +112,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
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parameters.state.getZoom()
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),
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allAttributeBindings,
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DebugProgram::TextureBindings{},
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"debug"
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);
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@@ -134,6 +135,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
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parameters.state.getZoom()
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),
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allAttributeBindings,
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DebugProgram::TextureBindings{},
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"debug"
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);
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}
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@@ -162,6 +164,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
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paintAttributeData,
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properties
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),
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DebugProgram::TextureBindings{},
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"debug"
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);
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}
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