[core] add texture bindings to draw call invocations

This commit is contained in:
Konstantin Käfer
2019-03-07 13:08:30 +01:00
parent 54847ea986
commit cb64c380fb
17 changed files with 127 additions and 26 deletions

View File

@@ -112,6 +112,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
parameters.state.getZoom()
),
allAttributeBindings,
DebugProgram::TextureBindings{},
"debug"
);
@@ -134,6 +135,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
parameters.state.getZoom()
),
allAttributeBindings,
DebugProgram::TextureBindings{},
"debug"
);
}
@@ -162,6 +164,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
paintAttributeData,
properties
),
DebugProgram::TextureBindings{},
"debug"
);
}