[core] Rationalize naming for style-related code

This commit is contained in:
John Firebaugh
2016-04-26 16:39:56 -07:00
parent 18149cbcc2
commit c902f9098b
156 changed files with 1079 additions and 805 deletions

View File

@@ -4,12 +4,13 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/layer/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/run_loop.hpp>
using namespace mbgl;
using namespace mbgl::style;
static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }";
static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }";