make text layers respect the translate-anchor
you can now specify "translate-anchor": "viewport" to have the text translated in screen coordinates rather than relative to the tile. The default value remains "translate-anchor": "map" refs #189
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@@ -16,8 +16,6 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
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const TextProperties& properties = text_properties_it->second;
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if (!properties.enabled) return;
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translateLayer(properties.translate, id);
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mat4 exMatrix;
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matrix::copy(exMatrix, projMatrix);
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if (bucket.geom_desc.path == TextPathType::Curve) {
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@@ -33,8 +31,10 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
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float fontSize = fmin(properties.size, bucket.geom_desc.font_size);
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matrix::scale(exMatrix, exMatrix, fontSize / 24.0f, fontSize / 24.0f, 1.0f);
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const mat4 vtxMatrix = translatedMatrix(properties.translate, id, properties.translateAnchor);
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useProgram(textShader->program);
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textShader->setMatrix(matrix);
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textShader->setMatrix(vtxMatrix);
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textShader->setExtrudeMatrix(exMatrix);
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map.getGlyphAtlas().bind();
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@@ -109,6 +109,4 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
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textShader->setBuffer((256.0f - 64.0f) / 256.0f);
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glDepthRange(strata + strata_epsilon, 1.0f);
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bucket.drawGlyphs(*textShader);
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translateLayer(properties.translate, id, true);
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}
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