From c873570987acea0bdf41844904bbe20adc8047a8 Mon Sep 17 00:00:00 2001 From: "pre-commit-ci[bot]" <66853113+pre-commit-ci[bot]@users.noreply.github.com> Date: Mon, 22 May 2023 23:55:22 +0000 Subject: [PATCH] Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --- src/mbgl/gl/context.cpp | 2 +- src/mbgl/gl/layer_group_gl.cpp | 2 +- src/mbgl/renderer/layers/render_fill_layer.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index 952b4c5c4..abefc5502 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -467,7 +467,7 @@ bool Context::setupDraw(const PaintParameters& parameters, const gfx::Drawable& setDepthMode(parameters.depthModeForSublayer(drawable.getSubLayerIndex(), drawable.getDepthType())); // force disable depth test for debugging - //setDepthMode({gfx::DepthFunctionType::Always, gfx::DepthMaskType::ReadOnly, {0,1}}); + // setDepthMode({gfx::DepthFunctionType::Always, gfx::DepthMaskType::ReadOnly, {0,1}}); if (auto tileID = drawable.getTileID()) { // Doesn't work until the clipping masks are generated diff --git a/src/mbgl/gl/layer_group_gl.cpp b/src/mbgl/gl/layer_group_gl.cpp index e774b83e2..d41f722e6 100644 --- a/src/mbgl/gl/layer_group_gl.cpp +++ b/src/mbgl/gl/layer_group_gl.cpp @@ -90,7 +90,7 @@ void TileLayerGroupGL::render(RenderOrchestrator&, PaintParameters& parameters) } const auto renderableSize = parameters.backend.getDefaultRenderable().getSize(); - + gfx::DrawableUBO drawableUBO; drawableUBO.matrix = util::cast(matrix); drawableUBO.world = {(float)renderableSize.width, (float)renderableSize.height}; diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index 258e05ae2..2f8fed11e 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -507,7 +507,7 @@ void RenderFillLayer::update(const int32_t layerIndex, for (auto& drawable : fillBuilder->clearDrawables()) { drawable->setTileID(tileID); - //tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); + // tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); ++stats.tileDrawablesAdded; } }