diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index 952b4c5c4..abefc5502 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -467,7 +467,7 @@ bool Context::setupDraw(const PaintParameters& parameters, const gfx::Drawable& setDepthMode(parameters.depthModeForSublayer(drawable.getSubLayerIndex(), drawable.getDepthType())); // force disable depth test for debugging - //setDepthMode({gfx::DepthFunctionType::Always, gfx::DepthMaskType::ReadOnly, {0,1}}); + // setDepthMode({gfx::DepthFunctionType::Always, gfx::DepthMaskType::ReadOnly, {0,1}}); if (auto tileID = drawable.getTileID()) { // Doesn't work until the clipping masks are generated diff --git a/src/mbgl/gl/layer_group_gl.cpp b/src/mbgl/gl/layer_group_gl.cpp index e774b83e2..d41f722e6 100644 --- a/src/mbgl/gl/layer_group_gl.cpp +++ b/src/mbgl/gl/layer_group_gl.cpp @@ -90,7 +90,7 @@ void TileLayerGroupGL::render(RenderOrchestrator&, PaintParameters& parameters) } const auto renderableSize = parameters.backend.getDefaultRenderable().getSize(); - + gfx::DrawableUBO drawableUBO; drawableUBO.matrix = util::cast(matrix); drawableUBO.world = {(float)renderableSize.width, (float)renderableSize.height}; diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index 258e05ae2..2f8fed11e 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -507,7 +507,7 @@ void RenderFillLayer::update(const int32_t layerIndex, for (auto& drawable : fillBuilder->clearDrawables()) { drawable->setTileID(tileID); - //tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); + // tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); ++stats.tileDrawablesAdded; } }