Add more detail documentation Android test app, one minor typo. (#3173)
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@@ -26,7 +26,7 @@ You can find an app that uses GLFW in [`platform/glfw`](https://github.com/mapli
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Originally the project only supported OpenGL 2.0. In 2023, the [renderer was modularized](https://github.com/maplibre/maplibre-native/blob/main/design-proposals/2022-10-27-rendering-modularization.md) allowing for the implementation of alternate rendering backends. The first alternate rendering backend that was implemented was [Metal](https://maplibre.org/news/2024-01-19-metal-support-for-maplibre-native-ios-is-here/), followed by [Vulkan](https://maplibre.org/news/2024-12-12-maplibre-android-vulkan/). In the future other rendering backends could be implemented such as WebGPU.
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What platfroms support which rendering backend can be found below.
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What platforms support which rendering backend can be found below.
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| Platform | OpenGL ES 3.0 | Vulkan 1.0 | Metal |
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