Keep updating until all the tiles are State::parsed

This is needed because of a race that can occur now that we
requests Glyphs from the Map Thread:

The glyph might arrive at the moment a tile is being parsed
and they won't be notified again of any new data, remaining
forever at the partial state.
This commit is contained in:
Thiago Marcos P. Santos
2015-07-15 16:10:09 +03:00
parent 7d4349e308
commit c6e58515fc
5 changed files with 2 additions and 19 deletions

View File

@@ -98,10 +98,6 @@ Bucket* VectorTileData::getBucket(const StyleLayer& layer) {
return tileWorker.getBucket(layer);
}
size_t VectorTileData::countBuckets() const {
return tileWorker.countBuckets();
}
void VectorTileData::redoPlacement(float angle, bool collisionDebug) {
if (angle == currentAngle && collisionDebug == currentCollisionDebug)
return;