Fix GL Fence signaling status (#2500)
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@@ -297,7 +297,7 @@ public:
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// Look for buffers that either have zero living references or equal or under FragmentationThresh
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// references. In the latter case, attempt to relocate these allocations to more utilized buffers.
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void defragment(const std::shared_ptr<gl::Fence>& fence) noexcept override {
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void defragment(const std::shared_ptr<gl::Fence>& fence) override {
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if (buffers.size() == 0) {
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return;
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}
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@@ -502,7 +502,7 @@ void UniformBufferAllocator::release(BufferRef* ref) noexcept {
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impl->release(ref);
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}
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void UniformBufferAllocator::defragment(const std::shared_ptr<gl::Fence>& fence) noexcept {
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void UniformBufferAllocator::defragment(const std::shared_ptr<gl::Fence>& fence) {
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impl->defragment(fence);
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}
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