apply color attributes, refactor (#1148)

This commit is contained in:
Tim Sylvester
2023-05-19 09:58:27 -07:00
committed by Bart Louwers
parent 55077a83dd
commit c505d3077e
23 changed files with 347 additions and 70 deletions

View File

@@ -93,8 +93,9 @@ void registerTypes(gfx::ShaderRegistry& registry, gl::Context& glContext, const
}
void RendererBackend::initShaders(gfx::ShaderRegistry& shaders, const ProgramParameters& programParameters) {
registerTypes<shaders::BuiltIn::BackgroundShader, shaders::BuiltIn::FillShader>(
shaders, static_cast<gl::Context&>(*context), programParameters);
registerTypes<shaders::BuiltIn::BackgroundShader,
shaders::BuiltIn::FillShader,
shaders::BuiltIn::FillOutlineShader>(shaders, static_cast<gl::Context&>(*context), programParameters);
}
} // namespace gl