[core] Added {set,get}{Min,Max}Pitch
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@@ -120,7 +120,7 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim
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// Constrain camera options.
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zoom = util::clamp(zoom, state.getMinZoom(), state.getMaxZoom());
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const double scale = state.zoomScale(zoom);
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pitch = util::clamp(pitch, 0., util::PITCH_MAX);
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pitch = util::clamp(pitch, state.min_pitch, state.max_pitch);
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Update update = state.getZoom() == zoom ? Update::Repaint : Update::RecalculateStyle;
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@@ -188,7 +188,7 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima
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// Constrain camera options.
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zoom = util::clamp(zoom, state.getMinZoom(), state.getMaxZoom());
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pitch = util::clamp(pitch, 0., util::PITCH_MAX);
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pitch = util::clamp(pitch, state.min_pitch, state.max_pitch);
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// Minimize rotation by taking the shorter path around the circle.
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angle = _normalizeAngle(angle, state.angle);
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@@ -451,6 +451,16 @@ void Transform::setMaxZoom(const double maxZoom) {
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state.setMaxZoom(maxZoom);
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}
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void Transform::setMinPitch(double minPitch) {
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if (std::isnan(minPitch)) return;
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state.setMinPitch(minPitch);
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}
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void Transform::setMaxPitch(double maxPitch) {
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if (std::isnan(maxPitch)) return;
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state.setMaxPitch(maxPitch);
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}
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#pragma mark - Angle
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void Transform::rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const AnimationOptions& animation) {
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