respect style background color
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@@ -114,10 +114,8 @@ void Painter::prepareClippingMask() {
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}
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void Painter::drawClippingMask(const mat4& matrix, uint8_t clip_id) {
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Color fill_color = {{ 1, 1, 1, 1 }};
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plainShader->setMatrix(matrix);
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plainShader->setColor(fill_color);
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plainShader->setColor(style.computed.background.color);
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glStencilFunc(GL_ALWAYS, clip_id, 0xFF);
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
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