Record frame history in the correct place
Fixes numerous issues with rendering tests.
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@@ -179,7 +179,6 @@ void Painter::renderTileLayer(const Tile& tile, std::shared_ptr<StyleLayer> laye
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gl::group group(util::sprintf<32>("render %d/%d/%d\n", tile.id.z, tile.id.y, tile.id.z));
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prepareTile(tile);
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tile.data->render(*this, layer_desc, matrix);
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frameHistory.record(map.getAnimationTime(), map.getState().getNormalizedZoom());
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}
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}
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