Record frame history in the correct place
Fixes numerous issues with rendering tests.
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@@ -153,8 +153,6 @@ public:
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private:
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Map& map;
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FrameHistory frameHistory;
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bool debug = false;
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uint32_t gl_program = 0;
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@@ -167,6 +165,8 @@ private:
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const float strata_epsilon = 1.0f / (1 << 16);
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public:
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FrameHistory frameHistory;
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std::unique_ptr<PlainShader> plainShader;
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std::unique_ptr<OutlineShader> outlineShader;
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std::unique_ptr<LineShader> lineShader;
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