Record frame history in the correct place

Fixes numerous issues with rendering tests.
This commit is contained in:
John Firebaugh
2014-08-28 16:39:29 -07:00
parent fd40bde612
commit c13cc4aa38
3 changed files with 4 additions and 3 deletions

View File

@@ -153,8 +153,6 @@ public:
private:
Map& map;
FrameHistory frameHistory;
bool debug = false;
uint32_t gl_program = 0;
@@ -167,6 +165,8 @@ private:
const float strata_epsilon = 1.0f / (1 << 16);
public:
FrameHistory frameHistory;
std::unique_ptr<PlainShader> plainShader;
std::unique_ptr<OutlineShader> outlineShader;
std::unique_ptr<LineShader> lineShader;