[core] generate masks for raster tiles to avoid painting over children

This commit is contained in:
Konstantin Käfer
2017-07-20 14:49:56 +02:00
parent 4dff51719b
commit c0efad5de2
13 changed files with 265 additions and 9 deletions

View File

@@ -52,6 +52,10 @@ mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
}
void RenderTile::setMask(TileMask&& mask) {
tile.setMask(std::move(mask));
}
void RenderTile::startRender(PaintParameters& parameters) {
tile.upload(parameters.context);