[core] reparse tiles when new data arrives
We're now reparsing tiles when they expire. We're also swapping out buckets atomically to avoid flickering data; i.e. we're displaying the old data as long as we don't have a new parsed bucket for that layer yet. The parsed buckets now live in the *TileData objects rather than in the TileWorker; only partially parsed == pending buckets will remain in the TileWorker. Once they're parsed, they're moved to the *TileData object.
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@@ -2,6 +2,7 @@
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#define MBGL_STORAGE_RESPONSE
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#include <string>
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#include <memory>
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namespace mbgl {
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